At the close of The Walking Dead Season 1, developer Telltale Games could have been forgiven for moving on to other stories, to shift the focus from Clementine, the small girl that escaped Season 1, to other people trying to survive the zombie apocalypse. After all, The Walking Dead series -- in the comics, the television show, and the games -- has no compunction about killing off major characters to move the story along.
Season 2 makes Clementine the focus and introduces many new characters, accompanied by an oddly upbeat sensibility. At least, if one were to define "upbeat" by horror, horror everywhere!
Mechanically and stylistically, the game is precisely what players got from Season 1, though for some reason, at least in this first episode, the game is less about adventuring and feels much more akin to an interactive story, where Clementine's dialogue choices are about the only interaction allowed to the gamer.
|An all-new cast of characters!|
|The sewing mini-game manages to break-up the action.|
And just why are there still technical problems with this game? TellTale has been using and refining the same engine over multiple games and there are still some really awful bugs. Not game breaking by any means, but when non-interactive character models appear, stock still, in the middle of a room it breaks my focus on the story. Rather, I stroke my chin, and chide the developers, and say, "Oh, c'mon!"
Then wait for Episode 2...
- Aaron Simmer
- Clementine may just be the most believable game character ever
- Has all the makings of a good story
- Looks great
- Some really off-putting bugs
Score: 8.5 / 10