Thursday, 26 March 2015

Review: Battlefield Hardline (PC)


Video games are an escape from reality. Where else can one explore strange new worlds and so on? Not only is it an escape from reality, it's an escape from consequence. Mow down a dozen (or more) mercenaries and it's no biggie -- you'll never be brought up on charges. It's fantasy, which makes it all the more confusing that Battlefield Hardline's main conceit feels so ridiculous. And most video games are ridiculous.

Friday, 20 March 2015

Review: Aaru's Awakening (PC)

Aaru's Awakening is an electronic version of patting your head and rubbing your belly. Some players will be able to “get it” right away because of some quirk of neuro-synapses or extra fibers in the corpus colosum, that important bridge between the left and right hemispheres of your brain.

For this writer, the game felt more like I was patting my head, rubbing my belly, hoping on one foot while trying to learn a dirty Russian limerick and deking between high-heat laser beams. That's my way of saying, the game isn't easy. In fact, most of my advancement felt more like an accident than anything connected to competence or “gam3r skillz.”

Thursday, 19 March 2015

Review: The Vanishing of Ethan Carter (PC)


If there’s one thing that is an unequivocal downside to the increasing fidelity and realism of computer graphics, it’s the over-saturation of detail. Horror games are perhaps the worst offenders. What used to be creepy tableaux are now all too often gore drenched packages of jump scares.

Wednesday, 18 March 2015

Review: Söldner-X 2: Final Prototype (PS Vita)


Nothing like a good ole fashioned horizontal shoot-'em-up to take the rough edges off of a lousy day! Unless, of course, you suffer from an advanced case of obsessive compulsive disorder… then perhaps this may not be the preferred method to decompress.

Monday, 16 March 2015

Review: Total War: Attila (PC)

It's an ancient concept, but names have power. When you mention a certain name, depending on reputation, certain feelings are evoked.  Even today, the name of Attila the Hun conjures up images of rampaging marauders and ravaged lands, of burning cities and blood-soaked battlefields where proud and foolish armies dared to challenge the nomadic king known to the dying Roman Empire as “The Scourge of God.”  Now, The Creative Assembly brings the last days of Rome and the rise of the barbarians to life with Total War: Attila.

Friday, 13 March 2015

Video: Mega Man X (SNES)



Mr. Nash takes a look at 1994's Mega Man X (SNES) in this Random Game Talk.

Thursday, 12 March 2015

Preview: Mortal Kombat X (Multi-Platform)

mortal kombat x
Is it Mortal Kombat X or Mortal Kombat 10? It likely doesn't matter. After all, what's in a name, especially when it comes to Mortal Kombat. The series has proven that it's not afraid of trying new or unexpected things, like ravelling a story together that -- forgive me for saying this -- makes sense. So, what's new this time around? A non-linear storyline set 25 years beyond the events of the last game that features new characters, aged versions of familiar characters, and the progeny of some classic characters like Sonya Blade and Johnny Cage.