Tuesday, 19 August 2014
Monday, 18 August 2014
|Rise of the Tomb Raider exclusivity has ruffled|
Traditionally, when I think about exclusivity, it's more to do with a developer or publisher deciding to put a game on a specific platform because they see something special in the system whereby it makes more sense to either make it the only one it shows up on, or at least the lead platform. Be it market dominance, player-base idiosyncrasies, or specifics to the hardware, in these circumstance at least the people making the game are looking at a set of variables and choosing on their own to make a game for that system based on its merits. What we're seeing here with the whole Rise of the Tomb Raider kerfuffle reeks far more of a return to the bad old days of money hatting.
Friday, 15 August 2014
Thursday, 14 August 2014
|Playing as Summoner in Brayflox Longpost.|
Once I walked away from World of Warcraft, I figured I was done with MMORPGs, but recently that hasn't been the case. I've poured an absurd amount of time into Final Fantasy XIV, a game that in quite a lot of ways is very similar to WoW. Battle mechanics and the whole hot key controls setup are very reminiscent of Blizzard's MMO, yet the game squeezes in all of the Final Fantasy-ness that one would expect from a game to bear the name. What I'm left with is something that has totally consumed me.