Mr. Nash offers a video review of the indie title "Momodora III."
Wednesday, 15 April 2015
Monday, 13 April 2015
Friday, 10 April 2015
After some fine tuning and fiddling -- the stand is quite versatile, too; vertical movement and tilt is easy -- I'm a little further away from the screen; just far enough that I don't necessarily have to move my neck to view everything.
Tuesday, 7 April 2015
*random guy sheepishly raises hand*
It's cool, you're excused.
Trapped Dead Lockdown is a neat little isometric-view hack-slash-and-shoot zombie annihilation game. You choose one of five characters (each their own class) and live out their own personal missions inside a city gripped by a zombie apocalypse. The world is about as cheerful as you'd expect, with all the typical tropes of characters being the worst possible people you could imagine when things start to get hairy.
Thursday, 26 March 2015
Video games are an escape from reality. Where else can one explore strange new worlds and so on? Not only is it an escape from reality, it's an escape from consequence. Mow down a dozen (or more) mercenaries and it's no biggie -- you'll never be brought up on charges. It's fantasy, which makes it all the more confusing that Battlefield Hardline's main conceit feels so ridiculous. And most video games are ridiculous.
Friday, 20 March 2015
For this writer, the game felt more like I was patting my head, rubbing my belly, hoping on one foot while trying to learn a dirty Russian limerick and deking between high-heat laser beams. That's my way of saying, the game isn't easy. In fact, most of my advancement felt more like an accident than anything connected to competence or “gam3r skillz.”
Thursday, 19 March 2015
If there’s one thing that is an unequivocal downside to the increasing fidelity and realism of computer graphics, it’s the over-saturation of detail. Horror games are perhaps the worst offenders. What used to be creepy tableaux are now all too often gore drenched packages of jump scares.