Tuesday, 26 August 2014
On the PlayStation 3 and Xbox 360 it was Fight Night; for PlayStation 4 it is UFC. It just happens to be a "coincidence" that both Fight Night and UFC are published by Electronic Arts.
UFC is a drop dead gorgeous game. Little details like sweat, muscle and tattoos look photorealistic. Even the instant replays show off the games graphical prowess. Seeing every muscle react to an opponent being punched in slow motion shows what these next generation (now, current gen) consoles are capable of.
Monday, 25 August 2014
Over the last decade, there's been a shift in a lot of RPGs toward more stripped down, cinematic affairs. A lot of the meat and potatoes of the genre were removed in favor of a more streamlined experience. Some folks really warmed up to this. Others did not, though, instead longing for days of old when we had huge, open worlds to explore a la Ultima, or complex tactical combat like Baldur's Gate. This is where the deluge of Kickstarter projects swept in with games that would hark back to those days. One such title promising these experiences was Divinity: Original Sin, and now that it's out it has very handily delivered with a huge world to explore, interesting characters to meet, satisfying combat, and it looks pretty darn good to boot.
Tuesday, 19 August 2014
Monday, 18 August 2014
|Rise of the Tomb Raider exclusivity has ruffled|
Traditionally, when I think about exclusivity, it's more to do with a developer or publisher deciding to put a game on a specific platform because they see something special in the system whereby it makes more sense to either make it the only one it shows up on, or at least the lead platform. Be it market dominance, player-base idiosyncrasies, or specifics to the hardware, in these circumstance at least the people making the game are looking at a set of variables and choosing on their own to make a game for that system based on its merits. What we're seeing here with the whole Rise of the Tomb Raider kerfuffle reeks far more of a return to the bad old days of money hatting.
Friday, 15 August 2014
Thursday, 14 August 2014
|Playing as Summoner in Brayflox Longpost.|
Once I walked away from World of Warcraft, I figured I was done with MMORPGs, but recently that hasn't been the case. I've poured an absurd amount of time into Final Fantasy XIV, a game that in quite a lot of ways is very similar to WoW. Battle mechanics and the whole hot key controls setup are very reminiscent of Blizzard's MMO, yet the game squeezes in all of the Final Fantasy-ness that one would expect from a game to bear the name. What I'm left with is something that has totally consumed me.