Friday, 22 November 2013

Review: Atomic Ninjas (PS3)

The growth of the indy games community has certainly brought forward some brilliant minimalist games; Fez, Super Meat Boy, and FTL are the first to my mind.

Unfortunately for every one of those, there are the titles that could have used more fleshing out. Atomic Ninjas goes the route of the multiplayer brawler – a multi-leveled frantic experience not too dissimilar to a good game of Super Smash Brothers. The visuals are simple yet grab the eye – bright popping colors and frantic action meant to suck you right in. The problem is that when you get there, you get the feeling that you arrived a little too early to the party.

Lacking any sort of a single player campaign or challenge mode, Atomic Ninjas offers mulitplayer modes. Therein lies the problem, unless you have three friends on stand-by to play… you are SCREWED. The online community is non-existant, I was unable on five separate occasions to find ANY online game and never even had someone join my created game either.

I tried playing with one other person and some bots and was treated to a gaming experience that I will liken to having a bag thrown over my head, dragged into the back of a van, and beaten to within an inch of my life.

The end result is…

Atomic Ninjas is just missing so much it is unplayable in this current format. Without a better multiplayer system or community it's DOA. Without a single player mode, you effectively have a really shiny time waste. Hopefully a patch can save the core concept of this title, but right now, I'd say spend your money elsewhere.

- Tazman

The Good:
- Cute art design

The Bad:
- A multiplayer game with no online community… wooo…..

Score: 4.0 / 10

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