|Queen Digestya is one of the few somewhat interesting bosses in|
|Much of the game will be spent|
herding enemies into the corner
It would be nice if the developers found a way to patch in more challenging settings for the game, because as it stands Sacred Citadel is a pushover. About the only way the game becomes remotely tough is through the betting system. This happens by placing a bet with a specific NPC in town whereby players must complete a stage while meeting specific conditions like getting through it within a certain time limit. Unless one tries playing the game while these bets are active, there really isn't much challenge.
|While the yetis look tough, they're some of the easiest|
bosses in the game
The game also manages to dredge up one of my big pet peeves with PC gaming: the only gamepad that it competently supports is the wired Xbox 360 controller. If you happen to use something else, expect to have to do a lot of fiddling around to get the thing working. Some people have had success using the X360CE controller emulator, but I'm not one of them. It's not the end of the world, as the keyboard controls work quite well, but I really hate it when developers don't make an effort to support more than that one bloody controller.
|At least the game looks kind of pretty|
Another odd thing about the game is that it's a spin off of the Sacred action RPG series. A lot of people, myself included, have been taken aback by this because it seems like such an odd series to choose for a spin off. What makes it even odder is that the story is so amazingly simple that it feels hard to justify it being in the same universe. With a few tweaks the game could have just taken place in a completely unrelated world. It just doesn't benefit from being tied to the Sacred franchise, nor does the franchise benefit from being tied to this game. If anything, Sacred is a bit tarnished for it.
|Don't be fooled. This fight looks|
epic, but it's actually super easy.
At the end of the day, though, the one thing I feel toward Sacred Citadel is disappointment. I really like the old beat 'em up / RPGs. Stuff like Dungeons & Dragons: Shadow Over Mystara and Guardian Heroes are great games, and I was hoping that this game would at least somewhat live up to those classics. Unfortunately it doesn't even come close. A lot of what it does feels like a paint by numbers approach to ensuring basic gameplay elements to the genre are present but fail to be interesting, but what hurts this game more than anything else is that it is so ridiculously easy to the point of being boring. If you have a hankering for a beat 'em up / RPG hybrid, you can do better than Sacred Citadel.
- Jeff Nash
- Nice visuals and music
- The game is way too easy
- Hardly anyone playing online
- Combo counter is capped too low
- Only supports wired Xbox 360 gamepad competently, other controllers don't work so well
Score: 5 / 10