|Necromancers can be annoying if left unchecked because they'll just|
keep resurrecting enemies
|Fighting a giant cyclops|
While not having enough character models and environments can be annoying, bugs in a game are infuriating, and God Mode has its fair share of these. I've been fortunate enough to not be struck by the particularly bad ones that others have been hit by, like the game not even loading. The bugs I've experienced have occurred while in an online session with others. In a couple of instances I came to a level where enemies were constantly stuck in place, then zipping off somewhere else really fast. I'm assuming it was lag, but everyone in the session was getting hit by it. Another time, none of the enemies were appearing for me, but everyone else could see and interact with them just fine. These bugs weren't the end of the world, but it was annoying having to leave each session and try to find another group because the game wasn't working properly. As it stands, the developers are aware of the problems, and say that they will fix them, but for now there are still quite a few bugs littering the game.
|Gladiator types like charging players, and pummeling them|
This leads us to another odd quirk about the game, that being you have to invite people to a custom session, and can only choose from people on your Steam friends list. If none of your friends have the game, then you won't have anyone to invite, will have to try your luck in the game's Quick Match mode, and see how well its match making works. It's not very good either, as it takes quite a while to round up an additional three players to join you. I've also noticed here that while the game was able to max out your group to four people consistently in the days after God Mode came out, recently it has been having more trouble with this whenever I try to do a quick match, and often I'll get plunged into a match with only one other person. This can make things complicated when playing on higher difficulty settings. Moreover, the game doesn't actively try to fill empty player slots while a session is in progress. If you start with less than the four player maximum, or if players leave mid-session, no attempts are made to fill the slots. Whoever is still playing will just have to make due until they are finished the playthrough.
There is also a progression system in God Mode, and it's very hard to justify the thing's presence. Players have to keep earning experience points and gold in order to unlock and upgrade new weapons, as well as new costumes for characters. Unlocking the costumes I have no problem with, but the weapons aspect grates on me. It's not as though it's difficult to grind out the experience and gold to get them, in fact it's easy, but why does it have to be this way in the first place? There are so many better ways of implementing a weapons system that are actually interesting. Slowly unlocking the weapons over time is just tedious. If I want that, I'll play one of the umpteen free to play MMOs out there and grind to my heart's content. It just feels like a missed opportunity going with a traditional progression system for unlocking weapons.
|Tests of Faith add a random element to each area|
The running around and shooting stuff aspect of the game is reasonably entertaining, as the game likes to throw quite a few enemies at players, and there's a good mix of melee and ranged baddies. There are also certain enemies that need to be prioritized when they take the field, so some thought needs to go in to what to do when. After a while, though, it just gets tiresome fighting yet more skeletons, mutants, and minotaurs. At least some of the bosses are fun. Dark Mage in particular proved an entertaining fight.
There is one specific feature in the game that I actually do like, and that is the Tests of Faith. These just act as a modifier for each new area that players fight in. They could be beneficial like having unlimited ammo or occasional invulnerability, negative like dealing with stronger enemies, or just plain random with enemies exploding on death, bombs falling from the sky, and the like. These sorts of things helped keep the game a little more interesting.
- Jeff Nash
- Nice enemy and character models
- Environments look pretty
- Tests of Faith add a little bit extra to each area
- Lots of bugs
- Not enough variety in enemy / character models, or environments
- Always-on microphones
- Match making system isn't very good
- Progression system for unlocking weapons is tedious
Score: 6.0 / 10