Tuesday, 25 September 2012
Preview: Resident Evil 6 (360, PC, PS3)
Resident Evil 6 has all the makings of a zombie version of It's a Mad, Mad, Mad, Mad World. It seems like the entirety of the Resident Evil pantheon of characters will make some kind of appearance if they're not a playable character outright.
The game is lodged in what is for all intents and purposes the end of the world and it's doubtful whether the outcome will provide any hope to the rest of humanity but at least Resident Evil fans will be able to point at the game and say, "Oh man, I remember that guy!"
The drop-in/out co-op is certainly a great idea, but unless you're playing with a friend (or the computer-controlled AI) one could be screwed in short order if the co-op partner doesn't want to cooperate. Or actively sets out to screw you.
The short demo didn't offer any insight beyond a surface measure of how co-op will actually work in the final game. (At least, I hope so.) You'll open doors together, assist when a zombie has glommed on to your partner, etc. or split the attention of the larger enemies -- that actually felt pretty good during a battle with a gargantuan "infected" -- but it remains to be seen if it gets any more complicated than that.
Answers will be available soon. Resident Evil 6 is shipping next week.
Expected Release: October 2, 2012 (360, PS3); TBA (PC)
- Aaron Simmer