You know this is coming. However...
For having such a focus on action, the combat feels merely okay even if it does convey the proper sense of scale of giant robots blasting each other on their robotic homeworld. In tight bursts, this shortcoming can be overlooked because the story bounces from/to various Transformers in levels that are specifically designed to accomodate special abilities. Repetitiveness can be disguised somewhat because of this but for longer play sessions it all starts to blend together.
Even with shorter play sessions, a contrivance -- it feels that way at least -- to extend play time or increase the overall challenge is to make the enemies overpowered. A Transformer's vehicle form is like piloting an eggshell; a couple of direct hits is all it takes to obliterate a Transformer.
I missed Fall of Cybertron's precurssor, Transformers: War for Cybertron, so I can't speak to changes over that game. Or if the combat in that game has been tweaked and improved. If that's the case, then it likely didn't get improved enough.
As a straight-up action adventure game, Transformers: Fall of Cybertron it's falls short in terms of excellence, but the titantic epicness of the concluding shots is so awesome that any Transformers fan should grab Fall of Cybertron if one's willing to overlook the shortcomings of some of the game mechanics.
And now that Transformers has received some attention, when's Jem and Holograms game coming?
- D.D. Nunavut
- An awesome conclusion for children of the '80s
- Building a custom Transformer is kinda choice
- Slick graphics
- Average combat
- Takes its sweet time pulling the threads of the story together
- Forgot that there was multiplayer included after I played a bit of it
Score: 7.0 / 10