Thursday, 26 June 2014
There is nothing at all whimsical about Games Workshop's Warhammer setting. Humor, if it exists, is bitter and fleeting. Blood, thunder, and death are the three great constants which every being lives under every day. Entertainment must be cheap to obtain and easy to consume.
Fortunately, there is one thing that makes all the pain and suffering worth it: watching other people experience it on the playing fields of the Blood Bowl League. For all the senseless violence and constant warfare between Humans and Elves, Orcs and Dwarves, Chaos and Order, it's nice to know that some purpose can be found in two teams lining up to throw around a spiky ball and beating the living hell out of each other for points.
Wednesday, 25 June 2014
When most people think of Warhammer, they think of the massive armies, the giant tables, and the punishing costs to their wallets in terms of figures and paint. But Games Workshop has explored other avenues for their grim fantasy setting in the past, and one of them has been a cult classic: Mordheim. Instead of grand strategy, it's more tactical, more intimate, and combined with role-playing game elements incredibly more personal. Rogue Factor has taken this little known game and translated it to the PC, and it looks phenomenal.
Tuesday, 24 June 2014
The Amazing Spider-Man 2 is no Goldeneye, and mercifully not an ET either.
I want to know precisely what sort of raw meat the developers at CD Projekt RED are being fed on a daily basis, because whatever it is, it's giving them some absolutely fantastic powers which are being used to create what looks to be the must-have action RPG for next year. I didn't think it was possible, but this thing looks better now that it did a year ago on what was disclaimed as an alpha stage project. For the press demo at E3 2014, CD Projekt RED took us through a new adventure, likely part of the main quest line.
Thursday, 19 June 2014
Over the years, publishers have reduced costs over the years by eliminating printed manuals and including training missions or modes in games at the beginning to get players used to the controls. This game is no different, although because the word "training" is in the title I'm afraid the entire game feels like a training mission.